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Sid meier civilization beyond earth wiki
Sid meier civilization beyond earth wiki









Completing the research of a new technology will make available new units, city improvements, and wonders of the world, as well as special bonuses and abilities that are related to the technology. One of the major features of gameplay is scientific research. Some examples of small wonders are Wall Street, the Forbidden Palace, and The Pentagon. When a civilization captures a city with a Small Wonder, it is automatically destroyed. Small Wonders have, for the most part, a sociological requirement to construct them, as well as a technological requirement. Civilization III also added Small Wonders, which are functionally equivalent to Wonders except that each one can be constructed once per civilization, as opposed to once in every whole game. Wonders provide a variety of major benefits to a specific city, all cities on a continent, or to an entire empire. Only one of each type of building can be constructed in each city.Īs in previous installments of Civilization, there are unique Wonders of the World that can only be built once per game. Buildings require financial maintenance each turn, and can be destroyed. Like units and Wonders, each one can only be built when the requisite technology has been acquired. Two civilizations must have Right of passage treaty signed to benefit from each other's roads.īuildings enhance a city in some way and cost maintenance. Irrigation increases food, mines increase production, and roads increase commerce and reduce movement costs for all allied land units using them. Terrain improvements are built by Worker units. If most citizens are happy, they will like their leader and increase economic benefits. If most citizens are unhappy, the city falls into civil disorder and all production ceases if a city remains in civil disorder for too long, it can lead to rioting, which results in improvements being destroyed. This commerce is split up as the player sees fit between research, tax revenue, and luxuries, each with a different purpose.Įach city's citizens have a certain mood (happy, content, unhappy, or resisting). Production, represented in the game as "shields", is used to build units, buildings, and wonders. Each population unit requires food to survive, and excess food is stored. A tile can only be worked by one city at a time, and each city can only work a number of tiles equal to or less than its population.įood is used to grow the player's cities. A tile can only be worked if it is one of the twenty tiles surrounding a city. Each tile is made of a particular type of terrain that determines, among other things, how much food, production, and trade it produces when "worked". Cities must be built a minimum of one tile away from each other, i.e., no two cities may touch. Land tiles can contain a transportation improvement ( road or railroad) and a land improvement ( farm or mine) or a city. Each city, terrain improvement, and unit is located in a specific tile, and each tile can host any number of units. The game map is made up of square tiles on a grid. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.Ĭivilization III, like the other Civilization games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. It was released in 2001, and followed by Civilization IV. Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series.











Sid meier civilization beyond earth wiki